ZUMBI TCG: BETA ARENA

Welcome to the neon-soaked streets. Survive 10 rounds.

OFFICIAL GAME RULES

1. The Objective: HP = Score Points!
You don’t win by reducing an opponent’s health bar to zero. The game lasts for exactly 10 Rounds. At the end of Round 10, the player with the highest total remaining HP across their surviving board wins the match.

2. Deck-Building & The Vault

  • Custom Decks (High Stakes): You can build a custom loadout of 24 (Min) to 35 (Max) cards. WARNING: Playing a custom deck in the Arena consumes those assets from your Vault. Win matches to restock!
  • Borrowed Decks: Short on assets? You can borrow a pre-made loadout to fight in the Arena. (Note: Borrowed decks have a hard earning cap of 15 Shards per match).
  • Evolution: To play a Stage 3 card, you must first play Stage 1, then Stage 2 directly on top of it.
  • Deck Limits: A legal deck must contain at least 1 Standard, 1 Common, 1 Epic, 1 Legendary, 1 Item/Spell, and exactly 1 Mythical card.

3. The Arena Limits

  • Frontline (Defense Row): Defensive cards must be placed here.
  • Backline (Offense Row): For Offensive and Neutral cards.
  • The Zumbi Zone (Mythical Assets): Your Mythical card is drawn into your opening hand in Round 1, but remains strictly LOCKED and inactive. It can only be deployed when the endgame triggers in Round 9, and must be placed directly into Slot 4 (Center).
Round Splash

CARD INFO

Card not in play. No active status.
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SYSTEM ALERT

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